And i guess it makes no sense to run a game at 600 fps, if no TV can display that.Įdit: Oh and it would be 60 dollars instead of 40 bucks, if they would have made it for PowerPC.
But Nintendo went the cheaper and lazy way. If you would run this game on a 1.25 Ghz PowerPC-processor it would run at ~600 fps instead. Which is why it struggles sometimes to hit 60fps, but goes down to 59 fps (one frame wohoo). Physics => Super Mario Maker has far more physics going on at once (e.g.
Really? I don`t see 50 enemies at one screen here So how can the physics be better than in your video? I'll post a video-tour of the program if anyone is interested. In-fact, there's even footage of people making their own power-ups and characters:Įven then, without all the custom content you can add, theres a hell of a lot more here than there is in Mario Thanks for posting this, i think im going to have fun playing around with this. You can add custom music and tiles as well. If you took the time to learn this tool, which honestly doesn't seem hard at all (it has a pretty simple interface), you could quite literally create your own mario games, from the over-world to each individual level, with this thing. This is considerably better, infinitely better, this is what i'd imagine Mario Maker was at the development level, its substantially more in-depth than Mario Maker. I'm not sure OP did a good job explaining this tool, i took the liberty to actually download this tool and take a look instead of just assuming off the videos he posted above.